This is still depicted in some versions of the game manual. That area was highlighted if the player had any Repairing Software installed, with the small dark window displaying the current version of the Software.
Turrets can only be fixed using Auto-Repair Units. The Auto-Repair Units can also be used for one-time instantaneous repair of the object. Critical failures instantly destroy the object you are attempting to repair! If you fail on an Damaged node, however, you critically fail the Repairing. If you fail on a “safe” node, it turns dark and its state cannot be changed until the Repairing process is reset. The percentage in the upper left of the MFD is the final difficulty, or in other words, the chance you fail to light a square up (this percentage can never fall below 15%, no matter how high your Repair skill, CYB stat and bonuses are). Click on a square to attempt to light it up. To successfully repair the object, you must get three squares to light up in a straight line. Every level of CYB decreases difficulty by 5% and additionally reduces the number of Damaged nodes by 1. The number of dangerous squares depends on the CYB statistic, the type of the device or weapon and its placement in the game (objects found further generally have much higher Initial Difficulty and more Damaged nodes).Įvery point of Repair skill decreases difficulty by 10%, as does the ExperTech™ Implant and each level of Repairing Soft. The cyan squares are the ones you have identified as “safe” while the red squares are dangerous “Damaged nodes”. The inferface will show a connected set of squares, outlined either in cyan or red.
Click Start (or Reset, if you’re already repairing) to pay the cost in Nanites and Start (or Restart) the repairing process. On the far right of the Repair display is the cost in Nanites and a button marked Start. The bottom of the screen describes the Initial Difficulty, any bonuses that are applicable from the Repair skill, Cybernetic Affinity statistic, Repairing Software and equipment ( ExperTech™ Implant), the resulting final difficulty and the number of Damaged nodes. The top of the Repair MFD display shows the effects of successfully repairing the object.